Responsible for all assets.
Simulation:
Groom Render:
Basic Guide + Fuzz Guide
The basic guide is rendered as normal synthetic fur. The fuzz guide represents small tangled fur rendered as fuzz to add realism.
Guide Sim
Only the mane is simed.
Apron Sim
I created the apron sim cage in Marvelous Designer because I can get good-looking wrinkles easily comparing to using vellum. I simulated it in Houdini vellum.
To make the wrinkle relaxed during the sim, I used a rest shape which is the flat version of the apron to dynamically update the bend and stretch constraint of the cloth on each frame. To get the flat apron, I just dropped the apron on the ground in Marvelous Designer, and then do a blendshape (lerp) in Houdini.
Rest shape helps to prevent artifacts shown below which is the apron wrinkle doesn’t relax during the fall.
The back string is not simulated because it should not be moving. Imagining in the real world, the apron would less likely to move because it is light in weight and had lots of friction between it and the stuffed animal. I just pined both ends of the apron, point deform the back string, and blendshape it back to one piece.
Hair Gen
I applied some noise on the position inside the hairgen for the mane so that the guide is less visible. Rest position is needed to prevent noise from swimming.
Note
I realize the soft body sim looks more rigid when rendered so I had re-done the sim. The sim looks a little bit squishy in flipbook but once it’s rendered, it looks fine.
I modeled the lion in T-pose but it gives me unnatural swinging of the arm. I then rigged and pose it as a-pose which gives me a more natural result. Flattening 1-2 edge loops at the shoulder also helps.